Devlog 5: Second week of production
Hello and welcome to our fifth devlog!
Continuing the production!
This week we are continuing the first production sprint for our game.
A lot of work was done this week regarding the task system and the base models for our game.
Here is everything we did this week.
Art
This week our artists mostly worked on finishing the models for the different attractions and buildings of the game.
Most of the models have not yet been textured since we felt it was more important to see if the scaling and design of our
models all match with each other. Next week these models will be all done.
Artists also started designing the layout of the levels with the models we already have.
We also have another part of our UI done!
And as you can see we have a lot of new models including the model of our main character!
Programming
Programmers added the actor for the camera so the camera is in place for our game, created functionality for all the task/sabotage controls,
created the whole breakdown functionality this includes calculating new chance for breakdown,
made an attraction base class that calculates new breakdown chances, player and trash pickup works , 3 attraction classes with a working control panel task and a generator task that deprives the attraction of electricity.
Next week
Next week marks the end of the first production sprint so we will finish all the tasks on our list and have the groundwork for our game!
Files
Get UnFair
UnFair
Hide as saboteur among staff members and crowd to create chaos, while the others try to undo it.
Status | In development |
Authors | JosephLowie, Silvyrx, Equinox98, StassijnsSam, emmabn, creatorheathor |
Tags | Local multiplayer, social-deduction, Top-Down, Unreal Engine |
More posts
- Devlog 11: The game is done!May 29, 2023
- Devlog 10: Polish Sprint!May 22, 2023
- Devlog 9: Finishing upMay 15, 2023
- Devlog 8: Getting there!May 08, 2023
- Devlog 7: Start of 2nd production sprintMay 01, 2023
- Devlog 6: End of the first production sprintApr 24, 2023
- Devlog 4: Production Starts!Mar 27, 2023
- Devlog3: Combining the prototypesMar 20, 2023
- Devlog 2: Prototyping and artMar 13, 2023
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